Our adventurers head off to the Bathhouse and proceed to both surveil it and partake of it’s soapy goodness. Will they be able to locate the secret entrance, or will they spend all of their time chatting up the bathouse staff?
Dramatis Personae
Mawdrigen Gwarael the Faerie Knight
Hardwick Saliq the Owlin Barbarian
Archive Miri Brightwood the Half Elf Cleric
Il Porcupino Adelaide Crane AKA Ladle the Halfling Rogue
Loka Centauris Amberhide the Tabaxi Monk
With Torina having an issue she wanted dealing with, and also having all the information the Zodge’s pressganged adventurers have to fight off what seem to be pirates. Hopefully once saved Torina will hand over the information that they need to find the Cultists of the Dead Three.
Dramatis Personae
Mawdrigen Gwarael the Faerie Knight
Hardwick Saliq the Owlin Barbarian
Archive Miri Brightwood the Half Elf Cleric
Il Porcupino Adelaide Crane AKA Ladle the Halfling Rogue
Loka Centauris Amberhide the Tabaxi Monk
D&D is Back! We have an Il Porcupino! We’re playing Descent into Avernus in wonderful Baldurs Gate. As you might imagine this Actual Play will be full of spoilers for that campaign. With a whole city missing from the face of Faerun Captain Zodge decides that strongarming people to help him with a problem is a good idea. It’s very definitely not, but under threat of execution they have no choice.
Dramatis Personae
Mawdrigen Gwarael the Faerie Knight
Hardwick Saliq the Owlin Barbarian
Archive Miri Brightwood the Half Elf Cleric
Il Porcupino Adelaide Crane AKA Ladle the Halfling Rogue
Loka Centauris Amberhide the Tabaxi Monk
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Their plan to sneak out having sabotaged Pairaud’s ‘Melt Avignon’ Plan well and truly scuppered the Knights find themselves in a battle they never wanted, Fighting against fellow Templars. Will they all make it through, or will the combat between brothers be too much and see some of them laid low?
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With Carlos captured the Knights have to decide how they are going to press forward. What about the Moral question… Do they leave Pairaud and his knights to attempt their plan without George’s help? Is there any of the other knights they can swing to their side.
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The Templars have decided that just noping out of Pairaud’s plan to melt the pope is a good idea. First though they need to Locate John of Jerusalem so they can avoid leaving him behind. Unsure who to trust they do not bring any of the other Templars into their confidence.
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With George being led off to do research on the “blow up Avignon” plan, the others decide to do some sleuthing. It also seems like cracks are appearing in the loyalties of the other group of Templars. Please Note about halfway through we ended up getting some Echo from Zoom I have attempted to remove it.
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Having talked to Pairaud the Templars have a difficult conversation about whether they should help to.. Melt… Avignon. Strangely they don’t seem too sold on the plan…
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Suddenly finding themselves faced with what seem to be fellow Templars, the Templars have to decide if they trust them and if they do… How much to share with them.
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The rescue is on! First they need to murder a load of Men at Arms, then get the horses ready for the escape. If they manage to get that done they just have to whisk a loud and impulsive Knight out of an enemy camp without him causing an ruckus.
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With John of Jerusalem in the hands of the Tuetonic order the Knights Templar must work out if they can save him, and if they try, how on earth they can get out of there with him!
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Finally out of the forests the Templars look forward to travelling through the much easier (and much less FRENCH) Dijon Valley. Although the Kings Men cannot enter the lands of the Duke of Burgundy without question… So the Church seems to have had other ideas, enlisting the help of the Teutonic Order. An order that Heinrich has had some run ins with before.
Hi there! Due to the advent of summer and its associated LARP season the cult will be moving to releasing once every two weeks. This will allow us to build up our buffer ready for the autumn!
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Having found Carnag ahead of them the Marked and their allies have to break through before Unnamara the Screaming Banshee and her forces fall on the rear of the refugee column. More important when they break through will they find salvation beyond or will the marked finally find themselves in the Fire?
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The last part of the cave is a little tricky and then hopefully they will be able to move the Log jam. It’s exhausting work and some of the Marked are starting to look a little worn by their recent history.
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Having found the cave that the river used to go down the Marked must try and see if they can find a way through the mountain and down into the safer valleys below. All the while with the threat of the Warbreaker Alliance
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The Marked are faced with another choice, do they go and rescue the Tribe of the Poisoned Vines, head off to strike the deathblow on Carnag, or scout the route the tribes will need to take to escape from their enemies.
Interrogation details start pouring in and give further questions about what the hell is going on. The Inquisitors seem to have missed something, so research begins in Earnest.
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This Podcast is Explicit and contains Boris Jonson is the Emperor?, research, research, scaring Burns, more research, Jedi (dead and otherwise), planning, and getting banished to Mustafar
With the Jedi down the Inquisitors have to first work out HOW to transfer him, and also where they are going to transfer him to. Do they risk just leaving Agamar completely and rush home or complete their mission and risk the jedi escaping.
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This Podcast is Explicit and contains binders, carbonite, Sith, Holocrons, stealing troopers for operational security, “Get in the Van”, box opening, the RED corridor, GONK
Please let us know what you think either here, at thecultofteaanddice@gmail.com, or @Cultteaanddice if you want to give us any Feedback, please also feel free to leave us reviews on Itunes
This Podcast is Explicit and contains boulders, Ewoks, Scout Troopers, Fate Dice, Scorpion Kicks and Jedi
With the 19th Brother well and truly stunned, the 12th and 17th Brothers set off in hot pursuit. Can the 19th Brother free himself from his bonds in time to prevent the vehicle he is travelling in beginning to fire vehicle scale weapons at his compatriots.
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This Podcast is Explicit and contains Binders, Stunning, Ballistic Ewoks, a stunning disregard for pedestrians, Fate Dice continuing to try and murder us, Windscreen death, Mawdrigen getting steadliy more frustrated with his fate dice, and groin trauma
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Having defeated the evil Blacksmith and also freed the child from demonic possession the Templars are feeling pretty good, but now they need to work out what they tell the village, and what they do with the Child.
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Faced with a clearly Evil Blacksmith the Templars resolve to rid the world of his evil. However it seems like Leo may have planned for this eventuality, can the Templars defeat his unholy allies.
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Having made a terrifying discovery in the Church the Templars try and work out how to reconsecrate the church… and work out who could be the person who desecrated it in the first place.
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Having spoken to the Charismatic and received no end of terrifying details the Templars decide to hunt down Dionne the Pretty Man. Everything becomes very much like a medieaval soap opera very quickly.
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With Sven having visited Hell, the Templars begin asking around the village to try and work out what is going on. Who knows what happened to the Priest, and does the Charismatic know things that he should not know… If they could work out what the heck he was talking about.
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Having defeated the Werewolf with Wolfsbane they try and piece together what was happening. Why has the Priest Turned into a Werewolf, why did it want the box? They travel with Serena to the local village and begin to discover, all is not well in the French countryside Continue reading →
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Plagued all night by the Werewolf, the Templars first try and avoid it, and then consider hunting it. Why is it plagueing them, what could it want. First though… picking plants.
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The Templars choose to take the best advantage of Quercus’s protection and hike through the woods to the Dijon Valley, unfortunately they seem to be being hunted… by something that sounds like a wolf.
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With Quercus offerring deals, the Knights Templar have to make some decisions on what they are willing to give up in return for knowledge and power… Isn’t it strange how they fall into the same traps as the Grandmaster? Also have they realised what the demon hunting them is… and who…
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Running into the Woods near Avallon the Templars realise they have to get some rest and then make as much distance as they can as they head south. But travelling in the depths of winter is not the easiest…
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Having overseen the doom of the Order of St Egidius the Knights Templar rush into the catacombs with the forces of the Holy Inquisition right on their Heels. They need to find a way out of the Catacombs, but underground
NB Due to heat (when this was recorded) we have some background noise in places, I have done my best to remove it.
The Inquisitors have split, no doubt an excellent plan, while the 19th Brother deals with potential rebels, the others deal with more B1 Robots. Surely everything will turn out fine.
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This Podcast is Explicit and contains fighting, Blood, Stunners ,chopping Droids, Danger and fear
Having not played in months we forgot a load of stuff! Our ISB agent is now Agent Berns, and we suddenly remember that we had found Battle droids! We did roll the time back a little. The Inquisitors head into the base filled with battledroids. Cult 562 – FAE – Star Wars – Redblades – Crystals Will Travel – Session 4
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This Podcast is Explicit and contains Calling Force Ragers Jedi ending REALLY badly, a good kerb stomping, Windows 95, Friendly Fire, Chopping up Droids, Manic Cackling, Headtaking, Bloodieds Cat Causing Havoc, Just awful Fate die rolling from everyone, Panic, paranoia, and Seperatists.
While waiting for the ISB agent the Inquisitors give their suspected Sith Holocron a little force poke, then get into trying to work out what is going on with the planet Agamar. Surely the appearance of three inquisitors will not put a dampener on the Harvest Festival…. Cult 547 – FAE – Star Wars – Redblades – Crystals Will Travel – Session 3
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This Podcast is Explicit and contains Mawdrigen’s impression of seperatist Farmers. IBS Agents?, Bloodied’s Cat causing Havoc, Maps, Darth Karen, crashed ships, missing rations, searching for rebels.
The Space Battle over the Inquisitors descend into paranoia as they try and work out if anyone on the cruiser is a traitor, and how the rebels knew the route… other than the route hadn’t been changed in months obviously.
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This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, a stirling rendition of “Good Cop, Box, Psychopath” Jumping to conclusions, Whipping off the Helmets with the force, very bad interrogation tactics, Rock Paper Ewok.
Fresh from gathering the Kyber Crystal the Inquisitors have loaded everything onto a cruiser to try and deliver it. The Liklihood of a rebel attack is high, and they also have a Sith artefact to think on. Will they make it to the anchorage without issue… No. Of course they wont. But they do have some allies!
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This Podcast is Explicit and contains Angry people, VERY ANGRY PEOPLE, Bloodied’s cat causing havoc, Rebels, Rando Dalrissian, Tie fighters defying the odds, burning down the rebels, defending the last mars bar, trying to work out interrogation from first principles, comedy inquisitors for no good reason.
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Having taking out five Warbreakers at the Sun Worshipper ruins, they MArked have a few minutes to prepare before the other half of the force return. Can they be ready? Or if not ready then at least prevail…
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The meeting stones secured the Marked settled down for a well earned night of sleep. The group they finished off seem to have been extremely well supplied, but for what reason, and why weren’t the Water Tribe team?
Then a Bull roarer goes off.
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Having started their assault on the Meeting Stones the Marked now have the rest of the troops to deal with. Luckily they seem to be asleep for the most part so they are hopeful of starting their ambush by taking a few out.
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The Marked’s previous actions come back to haunt them as they find a War Breaker who has seen their tactics before. Can they deal with him and maybe lure some of the others away from the Meeting Stones to thin out the herd a little before they assault.
Tin Tack, Wiggy, and Rack get ready to pull off the greatest heist every told. The Goblin Queen, who looks like David Bowie in a much longer wig but shorter and greener, declares that the Goblins need to get their own presents because Goblins are not exactly on the Nice list. With the help of Christmas and Magic (two other goblins) they “head” to the North Pole, complete with their coat.
A Sealskin Coat.
Again… We’re cursed with Seals.
NOTE: We had some recording issues, with the internet deciding not to bother working, so there are some sections where we go a little robot-y
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The fight at the Water Tribe continues. It started well for the marked but now more of the enemy are coming to bear and they are now beginning to get outnumbered. Hopefully they remember the traps that they set that should help them!
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With the runner taken out the Marked can now begin planning their assault on the War Breakers hanging out on the old Water Tribe home. Some traps are constructed but then the attack begins in earnest, can they kill the enemy… without them raising the alarm?
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We took a long break between these episodes due to reasons! However for you no time has passed. The Marked have decided what they are going to do next. In this case go into the newly taken area and cause problems for the War Breakers. Can they cause enough issues that the War Breakers main assault fails? Are the marked even capable of a stealthy war? Somehow Mawdrigen changed the Sex of an NPC there
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Having returned to their lands the Marked start looking for materials and considering whether to start Effigy making. There was a lot of Crafting!
Unfortunately then they receive very bad news as Granmak arrives with a corpse they were not expecting. Will the Marked decide to take the war to their enemies or will they instead go on a mission of mercy to save their allies?
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With the Water tribe saved the MArked and the Tribes Warriors head into Sun Worshipper lands to see why there is a huge plume of smoke coming from over there. That done, they begin trying to work out how they can take their god with them if they have to flee.
Mawdrigen’s brain was very tired and struggled to remember the intro!
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The war seems to have begun, and now the Marked are scrambling to keep up. Heading down to the water tribes home the Marked have noticed a huge plume of smoke. As Ugog has been left behind injured. the Marked rush forwards in their usual stealthy manner. Can they save their allies before the War Shouters Bring the Roof down.
The Cult of Tea and Dice, where British reviewers drink tea, play RPG’s, and assault your earholes with our opinions on things related to gaming and the sweet nectar of life that is Tea